The library offers a range of helpful services. All of our appointments are free of charge and confidential.
Game-Based learning tools are a great way to engage students in class. However, they are not intended to be used for graded assessments. Before adopting a learning tool, it's the responsibility of the instructor to ensure that the tool does not create barriers for students enrolled in their course.
Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, "Kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app.
With a free account, users have access to:
Kahoot! is still working on making the platform completely compliant with Accessibility standards. However, some of the services already available are:
They also offer support in troubleshooting accessibility needs.
Mentimeter is an easy-to-use presentation software where you can create fun and interactive presentations. This tool helps make your events, presentations, lectures, and workshops innovative and memorable.
With a free account, users have access to:
Mentimeter appears to meet most Accessibility standards; however, there are some things that are not met that mostly relate to images, or questions related to images.
For more information about accessibility, see the Mentimeter Accessibility Conformance Report.
Quizizz is a game show-style quiz tool. Students access a quiz on their device or computer using an access code, and they can see both questions and answers on their screen. There's a searchable database of hundreds of quizzes, and teachers can use those or edit them to meet their needs.
Quizizz is an open source tool and free for anyone to use.
Information about accessibility is not available online. From some testing, a screen reader cannot read all the elements needed to create a quiz or play a quiz as a student. However, creators can now add audio clips to their questions (up to 10 seconds per box).
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